![]() ![]() Either board can be used with wired or wireless controllers. The cable version of the board would suit users that predominantly would use wired SNES controllers and the socket version would suit those who plan to use a wireless solution. The difference lies in the connection options. The SNES MAX comes in two different board layouts (the cable version and the socket version). The SNES MAX uses the SNES controller protocol which reads the controllers serially just like how it's done on an SNES Console. The SNES MAX is not an Apple II joystick replacement. There are many other keyboard based Apple II games where the joystick control was not implemented or was cumbersome to use. Much like the PETSCII Robots game, it could really benefit from having these independent actions. The arcade version uses two joysticks, one for movement and one for the shooting direction. Its Apple II version resulted in a gameplay downgrade. Another great game, Roborton 2084, could use a controller upgrade. By using an SNES controller you can closely resemble the "Game Boy" controls and capture more closely that specific controller feeling. Other great candidates include the recent work to convert the "Game Boy" Tetris to Apple II conversion. There are a few games I have on my radar which I hope to convert some day. While putting the first batch of production cards together I also converted a two player game, Mario Bros, to test and make use of SNES MAX's dual controller ability, These are the only software titles currently providing support for the card but we hope other developers come on board and help add more titles. It's unfortunate that the SNES MAX was not able to be completed in time for the game release (you need to run PETSCII Robots V1.1 or above for the card to work). The PETSCII Robots game conversion overlapped the development of the SNES MAX. Ian led the Apple II conversion effort of the PETSCII Robots game and commissioned me to make an SNES adapter, similar to what was done for the Commodore version. This game only supports keyboard or SNES MAX control. ![]() It allows you to do cool stuff like move in one direction and fire in another (which you want to do when being chased by a pesky robot). The game "Attack of the PETSCII Robots", developed by David (the 8bit guy) makes use of all twelve buttons. It allows a slotted Apple II to read the maximum number of the SNES controller pushbuttons ie all twelve of them. The SNES MAX is a serial interface card that allows an Apple II to communicate with SNES Controllers. The SNES MAX Cable and the SNES MAX Socket. This version of Tetris was ported to the Apple II in 2022 by Lee Fastenau. Requires Apple IIGS w/2 MB RAM and VidHD card. Interesting use of VidHD's text mode for graphics. I'll add more to this list as they become available. Just like the 4Play joystick card, I have setup this software resource page to keep together a list of supported SNES MAX software titles. The latest version of AppleWin can be obtained from here :. Some game controllers have different mappings for their buttons so the most generic mapping has been setup as default but alternate mappings can be accessed via command line switches. AppleWin will automatically detect the "PC Controller" (this is independant to what is selected for Joystick1 and Joystick2 on the configuration page). A "PC Controller" needs to be connected to the PC. In the AppleWin Configuration page the "Input" tab is used to set the availablity of the required card in either slot 3, 4 or 5. It will also help me with not having to lug around an Apple II development system on my family vacations. I use AppleWin quite a lot for debugging and this is going to save me a great deal of time. This also gives developers an easy way to help out with developing software for these cards. A great option for those who do not have access to the physical joystick cards. Gamers now have the opportunity to play games such as "Attack of the PETSCII Rebots" which only supports the SNES MAX or a keyboard for user input, on an emulation platform with alternate controllers. Thank-you to Tom and Nick (long time AppleWin developers) for helping me get this feature into the software. AppleWin, the dominant Apple II emulation software for the Windows platform, from version 1.30.5.0 now supports the 4play and SNES MAX joystick cards. ![]()
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